Journal article Open Access

Generations of Video Game System: Defying the Way we Define Entertainment

camrodr8d8


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  <identifier identifierType="DOI">10.5072/zenodo.894069</identifier>
  <creators>
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      <creatorName>camrodr8d8</creatorName>
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  <titles>
    <title>Generations of Video Game System: Defying the Way we Define Entertainment</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2021</publicationYear>
  <dates>
    <date dateType="Issued">2021-08-05</date>
  </dates>
  <resourceType resourceTypeGeneral="JournalArticle"/>
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    <alternateIdentifier alternateIdentifierType="url">https://sandbox.zenodo.org/record/894069</alternateIdentifier>
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  <rightsList>
    <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
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  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;Home entertainment takes its brand-new kind. With the development of innovation and its combination to various aspects of our lives, conventional home entertainment such as theatrical plays and cultural shows is changed by so-called &amp;quot;electronic home entertainment&amp;quot;. There you have various digital and animated movies that you can enjoy on cinema or on your home entertainment system, cable television service system (CTS), and the computer game system, which is popular not simply to young and old gamers alike but likewise to video game developers, simply because of the development of ingenious technologies that they can use to enhance existing video game systems.&lt;/p&gt;</description>
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