Journal article Open Access

Generations of Video Game System: Defying the Way we Define Entertainment

camrodr8d8


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  <identifier identifierType="DOI">10.5072/zenodo.894081</identifier>
  <creators>
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      <creatorName>camrodr8d8</creatorName>
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  <titles>
    <title>Generations of Video Game System: Defying the Way we Define Entertainment</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2021</publicationYear>
  <dates>
    <date dateType="Issued">2021-08-05</date>
  </dates>
  <resourceType resourceTypeGeneral="JournalArticle"/>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://sandbox.zenodo.org/record/894081</alternateIdentifier>
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    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5072/zenodo.894080</relatedIdentifier>
  </relatedIdentifiers>
  <rightsList>
    <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
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  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;Home entertainment takes its new kind. With the advancement of technology and its integration to different elements of our lives, conventional home entertainment such as theatrical plays and cultural programs is replaced by so-called &amp;quot;electronic entertainment&amp;quot;. There you have different digital and animated movies that you can enjoy on movie theater or on your house entertainment system, cable tv system (CTS), and the computer game system, which is popular not simply to young and old gamers alike however likewise to game designers, merely because of the advancement of ingenious innovations that they can utilize to improve existing game systems.&lt;/p&gt;</description>
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